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Most important changes: melee infantry +3 armor vs pierce, cavalry better vs sword units, heroes bonuses rebalanced and lower HP, champ melee give bonus in formation for all melee units of the same type in formation. Lower food gatherrate for cavalry.

CivicCenters, markets and corral have resource trickles, Champ melee units have more armor, buildings are weaker vs sword and pierce attacks. Some buildings and units give more loot. Teambonuses changed. Rams have lower armor as well as catapults and bolts, which are also slower have but cannot be captured and they pack/unpack faster. Walls are cheaper but weaker.

Details

RankDownloadsCreatorAddedUpdated
5 of 11469 (6 today)gaius

Releases

FilenameSizeVersionAddedOptions
balancing-mod.zip136.69kb1.0

Comments

lionkanzen
lionkanzen @lionkanzen

Good work

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early access