0 A.D.

0 A.D. Delenda Est for 0 A.D.

Released (updated ago). Ranked 1 of 66 with 46,444 (40 today) downloads

Published by Justus_Avramenko - learn more (mod ID: 111)

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Delenda Est works to bring authenticity to the in-development indie title 0 A.D. Empires Ascendant. Delenda Est molds the game into a coherent focused design, adds features, new art, and new civilizations, and serves as a testbed for new ideas that could potentially make their way into the core game.

Delenda Est includes all-new unit balancing, all-new technology trees customized for each faction (with technology choices and unique techs), new buildable structures (cult statue, archery range, Greek stoa, market vendors, cash crops) new playable factions (Theban Greeks, Epirotes, Imperial Romans, Scythians, Zapotecs, and Suebian Germans), modded maps, brand new maps, capturable mercenary camps with dozens of new mercenary units, farmlands that enrich the player's food production, brand new resources (Glory and Coin), and much much more!


Major Changes/Features

  • A 4th phase: Empire Phase
    • Build a Wonder to auto-research this new final phase and unlock unique technologies.
  • Hero Choices
    • At the start of each match, the player chooses which Hero they want to lead their civilization.
    • This hero is then available from the start of the match and retrainable up to 5 times if killed.
    • Each hero is completely unique, with specific bonuses and weaknesses.
  • Citizens/Villagers/Slaves/Citizen-soldiers
    • All factions now have dedicated civilian "Villager" units. They are divided between:
      • Citizens: Build economic buildings and gather resources very slowly. They have a "Slave Ownership" aura which boosts the gather rates of nearby "slave" class units.
      • Slaves: Are purely resource gatherers. Trainable from Storehouses and Farmsteads after constructing a Market.
      • For Alpha 26, all factions have slaves for balance. Other "socio-economic" paradigms will be explored for future alphas, for instance the Indian caste system for the Mauryas.
    • Citizen-Soldiers no longer gather resources.
      • Can build Military buildings and help the civilian Citizens with building other types of buildings.
      • Since they are also "Citizens", they too have the "Slave Ownership" aura, which boosts nearby Slaves.
  • New factions
    • (COMING NEXT ALPHA RELEASE, ALPHA 27) Syracusans: Chaotic Innovators.
      • A Greek faction with many technologies and technology bonuses.
      • Choose your government: Democracy or Tyranny.
      • The only Greek "City-State" faction with access to the Quinquereme ("heavy") class warship and Gastraphetes siege crossbow.
        • Build the Archimedean Academy special building to unlock the Quinquereme and Gastraphetes 1 phase early.
      • Train the famous mathematician and inventor Archimedes.
    • (COMING NEXT ALPHA RELEASE, ALPHA 27) Yamatai Japanese: Conquer the Japanese archipelago.
      • Artwork by LordGood, Lion.Kanzen, and others.
      • Beautiful wooden buildings.
      • Train the Bellringer scout, who boosts nearby Yamatai troops.
      • They start each skirmish match with 1 free Shrine building that heals nearby troops and is the player's only "Cult Statue" structure.
    • Nomads - Scythians, Xiongnu, Huns (A28): Movable buildings.
      • Scythians an Xiongnu are mostly finished and already released, with Huns coming in Alpha 28.
      • Artwork by Stanislas, AlexanderMB, and wackyserious.
      • Can "pack" many of their buildings and move them across the map.
      • Do not have territory bonuses or restrictions. They can build anywhere.
      • Have a strong bonus in cavalry, but weak buildings.
    • Germanics - Suebians, Goths (A28): Barbarians at the gate.
      • Two new German factions: Suebians, already released, and Goths coming in Alpha 28.
      • Artwork by Stanislas, AlexanderMB, and wackyserious.
      • Suebians represent "early" Germans with hit and run infantry tactics, while the Goths represent "later" Germans with heavy cavalry and siege equipment.
      • Start each match with 1 free Resource Cart (moving dropsite)
    • Mesoamericans - Zapotecs, Mayas (A28): Monuments in the jungle.
      • Zapotecs already released with Mayas potentially released in Alpha 28.
      • Artwork by Stanislas, AlexanderMB, Lopess, and Duileoga.
      • No access to cavalry, but have strong infantry.
      • Strong buildings, with a heavy reliance on stone.
      • Ball Court special building acts like a strong Cult Statue, that trickles a good amount of Glory for the player.
    • Imperial Romans: The classic "Imperial Rome" of the 1st and 2nd centuries A.D.
      • Start each skirmish match with a free Temple of Vesta.
      • Have a Legionary Barracks and an Auxiliary Barracks.
      • Their wonder is the famous "Flavian Amphitheater", or better known as the Colosseum.
      • Like the Republican Romans, the Imperial Romans have the Army Camp and Siege Walls.
    • Epirotes: An imperialist Greek civ with a variety of ethnic units, lead by the famous Pyrrhus of Epirus!
      • Unlock training Champions from the Barracks (a feature removed from all other civs).
      • Towered War Elephants. 'nuff said.
      • Has access to a wide variety of troops, from many different ethnicities.
    • Theban Greeks: The ancient and storied Thebans, from central Greece.
      • Construct the Theban Fire Raiser siege weapon.
      • Train the famous Theban Sacred Band and Thespian Black Cloaks from the fortress.
      • A very simple, but strong civilization to play, with few gimmicks or specialties to learn. Great for beginner players.
  • All new Buildings
    • Cult Statue
      • Build these to gain a trickle of the new Glory resource!
      • Task soldiers and civilian alike to it to gather additional Glory.
      • Glory is used to train Heroes and Healers, research special technologies, and research Temple technologies.
    • Archery Range for most civs
      • Train and upgrade Ranged Infantry.
    • Market Vendor
      • Build these to trickle the new Coin resource.
      • Build 5 per Market.
      • Coin is used to hire Mercenaries and to buy other things.
    • Cash Crops
      • These are farm fields that give Coin instead of Food.
      • Build and Gather just like a Grain Field.
      • Unlocked with a tech.
    • Greek Stoa
      • A special building for the Greek factions.
        • Athenians
          • Receive a free Greek Stoa at the beginning of each skirmish match.
        • Epirotes
        • Macedonians
        • Spartans
        • Syracusans
        • Thebans
      • Grants +20% health to all buildings for as long as it stands.
      • Only 1 can be built (2 for Athenians, counting their free one).
    • Imperial Ministry
      • For the Han Chinese, unlocks the Town Phase (II).
      • Train up to 9 Ministers, who help boost the player's economy.
    • Naval Shipyard
      • For those factions with more than 1 warship, it constructs warships.
      • Split from the Dock, which is now purely economic for most factions.
  • Mercenaries and Mercenary Camps
    • Mercenary Camps, in the form of either a desert encampment, a small village, or wooden stockade, are neutral, capturable structures dotted throughout skirmish maps.
    • Capture them to train Mercenaries unique to each faction.
      • Train very quickly, in usually only 5 seconds.
      • Mercenaries cost no food, only metal and one other non-food resource.
      • Most mercenaries start out at the Advanced rank.
      • Can only train 30 mercenaries for the first captured Merc Camp, and 10 more for each other Merc Camp under the player's control.
  • New Combat Mechanics
    • Hard Counters
      • They're back. Streamlined and (mostly) realistic.
      • So every unit is good for something.
    • Phalanx, Syntagma, Forced March and Wedge formations more useful:
      • "Massed Pikes" aura for pike infantry gives them additional attack and armor for every nearby pikeman, making the Syntagma formation more useful.
      • "Locked Shields" aura for hoplite infantry give them a big armor boost when near other hoplites, making the Phalanx formation more useful.
      • Wedge formation for cavalry boosts their movement rates by 20%.
      • Forced March (the old 'Column' formation), boosts movement rates by 15%, to get your troops across the map swiftly.
  • New Technologies and Technology trees.
    • 100 new technologies, with some new icons.
    • Each faction's Blacksmith has a unique tree.
  • Farmlands
    • Many skirmish maps have areas of terrain where building farms on them will increase the output of the farms by +50%.
    • Consequently, Civic Centers have the "Civic Spaces" aura, which which prevents farms from being built around the Civic Center.

Releases

FilenameSizeVersionAddedOptions
0ad_delenda_est_a26.1.zip399.11mb0.26.1

0ad_delenda_est_a26.zip397.38mb0.26.0

0ad_delenda_est_a25.zip533.01mb0.25.0

delenda_est_r02.zip338.27mb0.23.1

delenda_est_A23.zip326.73mb0.23.0

166 comments

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CA
cardan25 @cardan25

a question. could you create very large maps, like the ones in age of empires 2? Thanks

HE
head_of_david @head-of-david

Any chance of getting ancient Israelites/Hebrews as a faction? King David, King Solomon, Samson, etc...

AU
aureliosaraiva @aureliosaraiva

How to install the mod? I'm trying the downloader, but it says it's not compatible.

0ad: 27104p-release
OS: OSX

Justus_Avramenko
Justus_Avramenko @justus-avramenko

Doesn't work with the in-game mod downloader? Do you have any other mods turned on?

AU
aureliosaraiva @aureliosaraiva

currently no mod is activated, but I already installed others normally.

But this one is not even available as compatible.

User-images.githubusercontent.com

Justus_Avramenko
Justus_Avramenko @justus-avramenko

The download is back

DA
dawidpeacook @dawidpeacook

Justus_Avramenko one question for u :) when alpha 27 ?

Justus_Avramenko
Justus_Avramenko @justus-avramenko

Probably February

Justus_Avramenko
Justus_Avramenko @justus-avramenko

Alpha 27 will include the all-new Syracusans. The Greek city of Syracuse was a major force in the central Mediterranean, and vied for control of Sicily against the Athenians, Carthaginians, and Romans. They have a new "Academy" structure with access to very good technologies and can train the Inventor unit from there as well, who acts much like the Han Minister by empowering building to work better and research more efficiently.

The Syracusans are a Hoplite-centric city-state civ, like the Athenians, Thebans, and Spartans, but also have access to Hellenistic Successor civ items such as Quinqueremes and Gastraphetes crossbows and numerous mercenaries, such as Campanian Cavalry and Iberian Swordsmen. Their Cult Statue is dedicated to the water nymph Arethusa, who the Syracusans venerated for emerging from a natural spring on the fortress island in the Syracusan harbor. You can see smaller examples of the statue on a few key buildings.

Lastly, the Syracusans have available a list of 5 historical heroes, from which the player can choose their hero unit for the rest of the match. The heroes are: Gelon, Agathocles, Dionysius, Timoleon, and Hieron. They each have their own bonuses, auras, and benefits, so the player must choose his leader wisely.

CA
cardan25 @cardan25

congratulations for the excellent work you are doing. I am very happy that, besides the Romans, you are introducing other Italian factions. in the future, would you also be able to include populations from Campania, such as Cuma or Neapolis?

Justus_Avramenko
Justus_Avramenko @justus-avramenko

For Italian factions, more likely would be Samnites or Etruscans, but those are low priority. I think other factions such as Mayas, Thracians, Goths, Huns, Dacians, et al. are higher priority. These will take years to implement. :)

CA
cardan25 @cardan25

Yes, I agree with you. there are other civilizations of greater importance. however, excellent choice for Syracusans

ancapepe
ancapepe @ancapepe

How will the AI be able to handle nomadic factions and the new farm system?
Currently it can't build farms and develop without borders in Delenda Est
Does it require changes to the pyrogenesis engine or could it be done within the mod?

Justus_Avramenko
Justus_Avramenko @justus-avramenko

It could be done in the mod by modding the AI files (no C++ or engine work required), but I would need help for that. It's out of my areas of expertise. Never say never though. For Alpha 27 I've given the nomad civs' Civic Centers a small territory radius to help the AI and allow the nomadic player the ability to practice some territory denial strats.

Justus_Avramenko
Justus_Avramenko @justus-avramenko

Syracusans coming in Alpha 27.

JE
jelangkung @jelangkung

seleucids faction doesn't have the option to build theater, like other greeks. in previous versions they did. probably a bug?

imho i think it's too overly powerful as a faction: it can field both pike and sword elite infantries, elite cavalry, chariots and the elephants are the strongest and biggest in the game.

Justus_Avramenko
Justus_Avramenko @justus-avramenko

"seleucids faction doesn't have the option to build theater, like other greeks. in previous versions they did. probably a bug?"

Ironically, I felt they were already super stronk and to add a Theater on top of that would have been OP. You can unlock the Theater, however, by choosing Antiochus IV as your hero.

Justus_Avramenko
Justus_Avramenko @justus-avramenko

I have the Romanized Swordsman moved to Empire phase, while the Silver Shield Pikeman is City phase. Having to build a 2000 resource Wonder to unlock the Swordsman isn't enough? ;)

Justus_Avramenko
Justus_Avramenko @justus-avramenko

Maybe my affinity for the Seleucid army went overboard. ;)

Justus_Avramenko
Justus_Avramenko @justus-avramenko

Scythians, Xiongnu, and Zapotecs are still a work in progress in regards to their Technology trees. Should be 100% good by Alpha 27 though.

Scythian and Xiongnu Forge techs should be pretty close to the same eventually, while the Zapotecs will have a completely new Forge tech tree to emphasize their lack of metal weaponry. Stay tuned. :)