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A modification of 0 A.D. “Empires Ascendant”, version 0.0.23 “Alpha XXIII: Ken Wood”

  • All civilizations can
    • build siege workshops in town phase
    • construct battering rams in town phase
    • train siege engineers in town phase
  • The siege engineer is a new, vulnerable support unit that can construct battering rams and siege towers
  • Fortresses
    • can no longer construct siege weapons or research siege technologies
    • have a territory root, to avoid losing your entire base when your civil centre is lost
    • have vision range increased to 100 (from 80)
  • All melee infantry inflict 3.0 crush damage per second vs ships, siege weapons, and structures, instead of their normal attack
  • All siege weapons
    • have their population cost increased to 4
    • are no longer capturable
  • Battering rams
    • can no longer attack organic units
    • inflict significantly less base damage
    • do 3.0× damage vs defensive structures
    • cost 300 wood and 100 metal (instead of 350 and 200)
    • have 20 training time (instead of 30)
    • move somewhat slower
    • have vision range reduced to 20 (from 80)
  • Bolt shooters
    • inflict only pierce damage and no crush damage
    • splash damage can friendly fire
    • have 30 training time (instead of 20)
    • have vision range reduced to 100 (from 120)
  • Stone throwers
    • inflict only crush damage and no pierce damage
    • attack range increased to 30–90 (from 26–80)
    • splash damage can friendly fire
    • cost 300 wood, 100 metal, and 100 stone (instead of 400, 0, and 250)
    • have 40 training time (instead of 25)
    • have vision range reduced to 100 (from 120)
  • Siege towers
    • inflict somewhat less pierce damage but have somewhat more range
    • have 50 training time (instead of 40)
    • move slower
    • have vision range increased to 100 (from 80)

Details

RankDownloadsCreatorAddedUpdated
11 of 191,750 (4 today)Nescio

Releases

FilenameSizeVersionAddedOptions
siege.1.zip40.83kb0.0.23

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